* Predefined buffer is fnv_send (IN FNs)
buffer_clear(fnv_send)
fn_message_send(Socket, to_my_space, send_other,
0)
// Sends the message without saving any
variables.
buffer_clear(fnv_send)
write_byte(fnv_send, 127)
write_byte(fnv_send,
255)
fn_message_send(Socket, to_my_space, send_other, 0)
// Sends the message with the
variables.
buffer_clear(fnv_send)
write_ushort(fnv_send, string_length("string"));
write_string(fnv_sned, "string")
fn_message_send(Socket, to_my_space,
send_other, 0)
// Sends the message with the
variables string. #1
buffer_clear(fnv_send)
write_string_v2(fnv_send,
"string")
fn_message_send(Socket, to_my_space, send_other, 0)
// Sends the message with the variables string.
#2
buffer_clear(fnv_send)
write_byte(fnv_send, hp)
fn_message_send(Socket,
to_my_space, 13, 0)
fn_message_send(Socket, to_my_space, 17, 0)
// Sends a message to multiple
players.