Scripts's precautions.
in User Defined 1 and User Defined 2, User Defined 3 events, do not move the room.
if you move the room in User Defined 0 event, use the fn_message_break() script.
switch(fn_get_message_id())
{
case 0:
room_goto(room_play)
fn_message_break()
break;
}
if you move the space in User Defined 0 event, please fn_set_my_space() script used in the last line. (break before)
switch(fn_get_message_id())
{
case
0:
buffer_clear(fnv_send)
fn_message_send(global.socket,
fn_get_message_send_space(), fn_get_message_send_id(), 0)
fn_set_my_space(global.socket,
0)
break;
}