Caution

Scripts's precautions.

When Move The Room

in User Defined 1 and User Defined 2 events, do not move the room.

if you move the room in User Defined 0 event, use the fn_message_break() script. 

switch(fn_get_message_id())
{
case 0:
room_goto(room_play)
fn_message_break()
break;
}